![]() Though the overworld map stays the same, the layout, enemies, and challenges found in each individual area I explore change. Alliances between clans strengthen or dissolve, and new quests replace old ones. During those intervening years, I watch in fast-forward as the Empire's influence creeps across the continent, corrupting the land and making the journey more dangerous. Each death moves the clock forward a few years until the next Wayfarer rises up to complete this sacred task. I still have to make a new character each time I die, but the world doesn't reset and randomize itself. Unlike other roguelikes, my attempts to destroy the Staff of Yendor don't happen in a vacuum. Unexplored 2 asks "What if Frodo and the Fellowship all died on their way to Mordor?" and then builds a complex simulation to play out that scenario again and again. Wes once described the original Unexplored as "quietly revolutionary" and the same can be said of Unexplored 2-except for very different and much more ambitious reasons. ![]() Unexplored 2 has wormed its way into my brain like few other games this year.
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